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Culture Faith Parenting

Be a Better Parent: Play Fortnite With Your Kids!

Your children give you one of your best relationships in life. Play with them cheerfully and take on the world.

“Dad, can I join a clan?” Simon asked me, aged nine. The heck kind of question is that? And so began a half decade of strange conversations and father-son bonding in the world of social gaming.

Gaming has been a part of my childhood and social network as much as Friday night sleepovers with friends nights playing Dungeons & Dragons and board games. I recall fondly the 80’s HBO opening sequence playing in the background with summer blockbusters on loop. Like most kids my age, we began playing video games in the red glow of Pizza Hut while mom and dad sipped beer in a nearby booth. Then came the 8-bit Atari and Commodore console games, like Pong and Pac-Man and Pitfall wired into the back of 13-channel TVs. I graduated to arcades with a fondness for mechanical pinball. On an early date with my future wife at Dave & Busters, I won tickets to see Ringo Star when I beat a local radio personality in Daytona USA, a network racing simulator. All those days skipping undergrad classes to hang out at Le Fun on The Drag in Austin paid back a token win.

Simon’s desire to play games with his friends really isn’t so different. We created the Texas Empire “clan” with his friends from school in Clash Royale, a popular strategic action mobile game where players develop decks of character cards, like Pokémon, with varying abilities to battle in arenas. The game includes elements of mythical stories like a mission, us versus them, legendary quests and treasures waiting to be discovered. In time, strangers joined our clan, people we’ve never met. Over the years we’ve played hours together with all the delight and frustration one expects in any adventure.

We first played Fornite with Simon’s cousins during Christmas in 2017. That makes Simon and me “OGs,” the original gangsta honorific hailing from early hip hop culture, seen by its own adherents as a type of social game of power, money and leaderboard dominance.

As Fortnite appealed to younger gamers, parents objected to its violence: close range gunfire, sniper headshots, explosions, high falls and death by bludgeoning. I shared these concerns until I came to recognize the game’s hilarious cross-cultural references. Fortnite gameplay feels more like slapstick with cartoonish violence than battlefield realism. Players are animated avatars with bloodless eliminations and perpetual resurrection. It’s interactive Tom and Jerry and Wile E. Coyote.


Parental concern about Fortnite isn’t without merit.

As a first person shooter with sexualized characters akin to comic books and superhero films, I don’t think it’s a coincidence that we see a rise in dangerous police chases and cars plowing through pedestrians along with the popularity of the ultra-realistic Grand Theft Auto where the worst of antisocial behavior is rewarded.

I understand the game’s influence on the adolescent mind. Perhaps gaming keeps me young? My wife can certainly vouch for my regression while gaming.

I’ll not enter the chicken-egg debate on whether gaming imitates life or vice versa. I suspect they feed each other and am inclined to leave empirical data to scientists.

Instead, I want to share the deeper connection I’m enjoying with my son through gaming.

Firstly, I’ve not been dismissive of gaming as a silly waste of time, nor the passions gaming elicits. Fortnite is a cultural phenomenon. It’s the hinge pin of countless experiences Zoomer kids get and their parents do not get.

Every generation presses parental boundaries in dancing, music, fashion and technology. Social gaming is part of that progression.

Fortnite is full of current music, funny TikTok dances, film references and “collabs” with special “merch” growing much faster than Facebook could change its name. The game is a metaverse, a deep mix of popular film, songs, luxury brands and celebrities in traditional and social media. Beyond in-game experiences, Fortnite is reinforced by wildly popular YouTube channels, Twitch streams and subreddits. It’s a commercial powerhouse pursued by Roblox and Minecraft. Earlier this year, Disney opened its vault of intellectual property for gaming partnerships. For parents, social gaming provides the pulse of what interests our kids and their friends.

Secondly, I recognize powerful marketing forces are targeting the perpetually elusive teenage audiences in a way business ethics and psychology have yet to articulate.

We don’t widely understand the benefits and damage of convenience versus privacy in digital culture. My hunch is Simon is viewed as a persona, not a person.

Wherever his individual dignity might be blurred, I will get involved to help him see his place in the big picture. I talk openly with my kids about the effects of media, including gaming, to help them develop an awareness, to guard against their own manipulation.

Did you know you can watch entire films within Fortnite? Some in-game film characters like Deadpool really aren’t appropriate for preteens, so again, parent involvement is key.

We’ve seen the Millennium Falcon land in game with a Star Wars pre-release live interview with director J.J. Abrams. We’ve seen live concerts by popular musical artists like Marshmello and Travis Scott and Ariana Grande, each with their own in-game skins and battle gear. These spectacular virtual events are design and engineering marvels, with millions of kids participating simultaneously. They’re all the kids text and talk about at school for a week. I’m reminded of the arena concerts and music festivals of my youth. Fortnite is hosting generational coming-of-age experiences marked by music and artistry that are vastly more popular than Woodstock, Lallapalooza and Coachella.


Parents: Watch for Unfair Practices and Manipulation in Social Games

Game companies have been employing psychological manipulation for many years.

  • Thirteen design patents and terms of use for in-game purchasing systems were examined.
  • Video games are increasingly monetized with in-game purchasing options called microtransactions.
  • Patented game systems exploit behavioral tracking data to optimize purchasing offers.
  • Some player-game dynamics may be viewed as an information asymmetry.
  • In-game purchasing systems lack basic consumer guarantees and protections.

Game developers research, test and iterate for maximum financial value. They know how to induce player behaviors and which behaviors are lucrative. In Clash Royale, the win/loss ratio of decks to each other is publicly available. The game publisher Supercell surely has even better metrics. Parents and gamers should be wary.

Likewise, be aware of targeted recruiting ads in games and popular gaming YouTube channels. I’ve seen them from all the US armed forces Army, Navy, Air Force, Marines, Coast Guard and Space Force. Personally, I’m a fan having spent a good deal of my youth in junior and collegiate ROTC programs. I think a military career is something every American ought to discern. Still, parents be aware and ready to have the conversation.

The addictive nature of gaming cannot be mitigated, both in our neurological and psychological attraction to flickering light, audio and pace, and our tendency to avoid responsibilities, duties and struggles in real life. I may have a little more street cred in telling Simon to “turn it off” when I too would rather goof off all day than deal with life head on.

And speaking of work, I’d wager Microsoft and Epic Games host more web-based conference calls than all the direct business apps combined. At least on the weekend before the global pandemic. Gaming should be balanced with outdoor activity, team sports and rough and tumble play that teach kids to explore our physical world and their own potential.


The Benefits of Gaming

From what I can tell, gaming appeals to higher order senses:

  • A sense of mission and purpose, which appeal to deeper motivations of meaning;
  • A sense of right and wrong, of rules, of fair play, justice and mercy;
  • A sense of the new and novel, an appeal to openness and a call to exploration;
  • A sense of adventure and challenge;
  • A sense of potential, of failing and trying again, of pushing one’s self to achieve a goal, and the satisfaction of success;
  • A sense of accomplishment and completion;
  • A sense of place, one’s orientation in a world and among others;
  • A sense of intent, with urgency. Social games often involve rapid communication among teammates who organize in a joint pursuit toward a cause they cannot achieve alone.

Gaming also appeals to base senses like us versus them, played out as good guys versus bad guys. In-group and out-group studies have connections with disgust, a deeply ingrained survival mechanism.

As boys are generally more attracted to gaming than girls, I wonder if boys fared better socially during the pandemic than girls. YouTube and Twitch streaming, which also skew more toward male audiences, are filled with gaming channels pushing social interactions and improving gameplay. Girls, on the other hand, have a more isolated social experience on platforms like TikTok and Instagram that are less interactive, with more visual comparisons in fashion and beauty, and highly opinionated comment features.


Our Bond Beyond Gaming

I’ve led a seasonal prayer breakfast for men for 13 years. Every Friday morning at 6:00 am, we meet for coffee, tacos, fellowship and structured conversation. We watch a brief video or a talk given to the group, and discuss in small groups and conclude with a brief reflection by clergy. These meetings are well attended, usually between 60 and 70 guys representing dozens of ministries in our parish and neighboring parishes. The idea is to develop meaningful connections with friends, to help each other grow closer to God, to become better husbands, fathers and leaders in our community.

The program is specifically designed to accommodate dads of our parish school. Meetings are bound to the school year, and they wrap before the school Mass. And yet, I can count on one hand the number of men who’ve invited their teenage sons to join.

Just before his 14th birthday, I suggested to Simon he might enjoy going with me. To my delight, I’ve not once had to wake him up or force him to attend, nor has he ever whined about having to wake up so early. When I come downstairs at 4:45 in the morning, he is dressed and ready to go. We arrive around 5 am to make coffee, set up tables and goof off with the rest of the set-up team.

Incredibly, Simon recruited a half-dozen of his classmates to join our breakout table. I already knew each of these boys from our Clash Royale clan, but it’s in these meetings that I’ve really gotten to know them. I know their parents, their siblings and classroom drama. I know when essays and science projects and homework are due. I know each boy’s individual quirks and idiosyncrasies and insecurities, who is funny and outgoing, and who is shy and reserved. I see how they tease each other, as men do, as a means of testing one another, asserting the primitive hierarchies in which we size each other up and orient ourselves. I watch the proverbial iron sharpening iron. Paradoxically, their verbal sparring is a deep sign of respect, as if to say, “I know you. I know what you can handle, and it’s more than you know.”

I sit at their table to foster fellowship on their terms. I guard against an overly churchy experience; it’s enough that they are even at church outside of Mass, among the good men of our parish. It is here the boys encounter the individual priests, deacons, doctors, cops, tradesman, teachers, attorneys, salesman, entrepreneurs, fathers and grandfathers. They personally know heroes of war, a pioneer in laser technologies, a jeweler, mechanics, a UT Tower shooting first responder and leaders in political parties and popular companies. And all these men know Simon and his friends. For the boys, it’s masculine initiation with civility in true friendship and shared interests beyond gaming.

At this age, inevitably, common interest in games is the beginning of exploring other interests. Fortunately, I’m in a position to discuss gaming nuance because I too enjoy games. I know the frustration of losing to a broken game mechanic, or lost wifi connection or sudden interruption. I can speak to real disappointment, and consequently, I’ve earned a degree of trust and openness talk about the game of life.

At our table, created a new game I call, “Ask me anything.” I invite Simon and his friends to stump me with the hardest questions they can muster. I’ve fielded incredibly intelligent questions. It’s mentally taxing because there isn’t any room for lying. Kids can smell bullshit before they step in it. When I don’t know an answer, I give them the satisfaction of beating me. Then we investigate the question together on our phones. We rely on search, images of great cathedrals, the lives of saints, the wisdom of church fathers and zooming into maps of Israel.

As Roman Catholics, we also have two books on our table that guide us in the game.

The first is sacred scripture, the Bible, or more accurately, a canon of 73 books with collective human wisdom extending back 4000 years to the early Hebrew texts. The second book is the Catechism, a synthesis of what the magisterium holds to be true on hundreds of matters. The genius of the Catechism is in how it’s structured to make deep insights approachable.

One of the benefits of a classic Catholic education is the Catechism. It’s an iterative collection of human knowledge, much like the continuous delivery models in modern gaming and progressive web applications. The Catechism includes academic thinking in an approachable essay writing style with an index to help us find answers to difficult questions. It teaches logic with scholastic terms from old books. It builds vocabulary with proper words, and sentences, and paragraphs arranged to form big ideas. Like modern games, the Catechism is a cultural intersectionality.

Chris Harrison’s visual diagram of 63,000+ biblical cross references is a beautiful artistic rendering of connectivity. Source.

Combined with the Bible as the Catechism is intended, both books have strong potency appealing to people across time and culture and geography. The books are hyperlinked texts, like the web, with tens of thousands of cross references in ancient myths, parables, mystical wisdom, poetry and stories that transcend time. Understanding religion as part of humanity’s metaphorical substrate taps into the same awe and wonder a child feels in an immersive game.


My Advice to Parents of Gamers…

Recognize the value of play as part of natural human development. From our infancy, we gain knowledge through mimicry. We learn objects exist and events occur independently of our actions. As embodies souls, we attribute meaning to the physical world. The great psychologist Jean Piaget contributed volumes of work to the field of child development on the principles of learning through play.

Understand games engage the mind through story. They involve plot, characters, setting and ancient modes of conflict with a clear beginning, middle and end. We participate in dramatic nuances of negotiation, token economies, ownership and cunning strategy. Games are an immersive form of storytelling, the way humankind has always gained wisdom and experience.

Don’t yell at your kids to stop playing, or to go to bed, get off the X-box, turn off the TV, etc. First of all, they’re on a conference call. Everyone in the game can hear you screaming. I cannot tell you how many times I’ve heard a parent yell at their kids, “Turn it off, NOW!” I cannot help wondering, even if they’re unaware that others are listening, are they not mindful of the separation they’re sowing among their own progeny?

Worse, harshly insisting on an unexpected end to gameplay puts a kid in a terrible spot. Do not force your child to choose between obeying you and being disloyal to their friends.

Keep in mind, when a kid is in a game, they’ve made a tacit commitment to his teammates to help them fulfill a quest. If they have to leave early, your child can easily cause the entire team to fail at the mission. Do that two or three or four times, and their friends will not want them to join the team. Quitting early leads to feelings of wasted time better spent without your child’s participation. Being excluded from play is not good for a child’s healthy development. We want our kids to have positive connections with their friends, to feel welcome and wanted.

Even in solo games, sudden quitting will lose accomplishments if the game doesn’t autosave progress. Imagine the frustration of your computer crashing before you could save a document or spreadsheet. The lost time and energy is maddening. When a kid whines, throws a tantrum and withdrawals because you made them stop suddenly without warning, are they really any different than us?

Feelings of disappointment and frustration are real and avoidable. A good parent doesn’t demand blind obedience when doing so leads to the anxiety of unfinished business or betrayal. Set boundaries in a respectful manner.

Figure out how long a typical game lasts and set time boundaries. Be sure to account time to boot up machines, get logged in, connect with friends and start a game. If there isn’t enough time, say “Not right now,” and suggest a better time. And when that time comes, let them play freely.

A Fortnite solo mission might take twenty minutes. A squad mission takes about the same time. A Clash Royale battle is three to five minutes. Some games haver countdown timers. Puzzle and strategy games like Sudoku can be stopped and started with little notice.

Recognize they may have underestimated the time it takes to complete a quest. Just as we all overestimate our ability to handle more than we can, give them a little padding, especially if they’re just learning a new game.

Help them develop internal discipline of timing, when they play and for how long. If they struggle with this – and most will – then be a good parent with external discipline. Say no. Don’t take their disappointment personally. Don’t give in to bad attitudes and bad behavior like whining, yelling, tantrums or slamming things. Set firm boundaries and enforce them.

Help them visualize responsibility and what it’ll be like when they transition away from the game. For example…

“You can play your game for one hour. After that, we have to [leave the house, eat dinner, go to bed, etc].”

Or ask, “Can you get to a stopping point?”

Take an active role. Don’t be passive. Games are not babysitters or mindless distractions. On the contrary, games engage deep neurological circuitry to activate physical and emotional centers of the brain. As such, they should be limited and appropriate for your child’s age, temperament and maturity.

Be mindful with whom they’re gaming. I’d caution against allowing lone gamers to join their group without your supervision. Games ought to reinforce friendships they know personally like cousins, classmates and neighborhood kids. I’ve noticed the further removed a player is from personally knowing the people with whom they play, the more apt they are to antisocial behavior like cursing, stealing loot and sabotage.

I’ve not seen the contrary hold true. In my experience, online gamers that meet in person often don’t always an interpersonal connection. There is an obvious mission when playing together, but that doesn’t always translate outside the game. I’ve seen gamers with different personalities and values find they don’t really have anything in common at all except the game itself.

Play with them! Games are fun! Humans have an incredibly long maturation period before they leave their parental nest. And yet, every older parent says, “Time flies. Before I knew it, they were gone.”

Make memories. Spend time in playful activity you both enjoy.

Feature image is The trial-Ned Kelly Series (1947) by Sid Nolan in Canberra’s National Gallery of Australia. Nolan captures the trial of Australia’s notorious bushranger outlaw noted for his bulletproof armor in his final shootout with police. Like Fortnite, the artist employs bold bold colors, sunlight and landscapes to quickly render the unfolding drama.

Categories
Business Culture

Reddit Broke the Robinhood Casino

Over the holidays, I bought options for 2000 shares of GameStop for $20/share. Today, GameStop hit $467.50/share before the casino closed its doors.

We are witnessing an extraordinary event in digital history.

Individual investors led an insurrection on capital markets. Just like US Capitol insurrection a few weeks ago, we see a pattern of institutional rebellion in a technological perfect storm.

At the center is Robinhood, a mobile trading app at the intersection of Wall Street and Main Street.

I downloaded Robinhood this past summer to try and understand what made it so popular among new investors. I wanted to know…

  1. How did this upstart break into a space dominated by financial leaders like Schwab, Fidelity E-Trade and Ameritrade?
  2. How can I apply the investing lessons I learned in my 20’s for financial gain in my 40’s to hedge against the instability of a COVID job market?

My curiosity with an initial Robinhood seed round of $5000 earned a whopping 330% in just six months before the holidays.

Then I placed my monster GameStop bet.

Thoughtful mobile design

I discovered the answer to my first question rather quickly. Robinhood offers the best mobile trading experience for new investors.

Through a series of prompts and educational tool tips in plain language, Robinhood helps users understand the intricacies of placing complicated trades via options contracts. It begins by asking whether you think a stock price will go up or down. From there, the app guides the investor through a decision tree based on their appetite for risk.

One can easily track stocks, funds, commodities and digital currencies like Bitcoin and categorize them. Robinhood also sells access to Morningstar data for $5/mo and binds it to the stock along with your investing history. It surfaces similar stocks and tracks the Robinhood Top 100 list to help identify high volume opportunities.

Within the trading desk, the app presents realtime decision data like percentage probability of profit in buy and short scenarios. Option traders used to have to assemble this data via complicated tables, and then apply strategies with whimsical names like the Wheel, Iron Condor, Married Puts and Covered Calls.

It’s easy to understand Robinhood’s attraction to inexperienced investors in an era of pandemic boredom and free federal cash. In the same way Tinder has changed the way people select mates and date, Robinhood makes it very easy to enter into, ahem, a compromising position. Both apps provide superficial surface data that encourage impulsive decisions without understanding substantive fundamentals.

Robinhood may face legal challenges for being overly simple. Perhaps. Or perhaps legislation is being weaponized to prevent the masses from investing outside of institutions in the name of personal and market protection.

While smart design set Robinhood apart, the company’s biggest gain came in a much powerful external force: the Reddit Army.

r/WSB is a Digital Version of the Occupy Movement

The “Reddit Effect” is traffic brigading to unprepared websites causing them to crash sudden load. That’s effectively what happened with the GameStop stock today.

Wall Street Bets, self-described “Like 4Chan found a bloomberg terminal illness” is the principal subreddit leading the GameStop takeover.

As a long-time Redditor, I’ve been watching WSB grow to millions of users for more than a year. Like a digital anthropologist studying a strange tribe, I’ve learned their language and fascinating rituals.

The r/WSP culture is a hyper-masculine rebellion against the woke. Moderators are an active mix of seasoned investors and attorneys. The group feels like a middle school playground with its own language, put-downs and low-brow shitpost humor in stark contrast to popular cancel culture. Some choice examples…

  • “Stonks” only go up. The belief that stocks always rise is held unironically by the same people that buy on the dip.
  • Brrrrrr references the Fed’s money printing press and this particular opportunity to benefit during a period hyperinflation.
  • DD is counter-intuitive WSB due diligence. Posts spike in karma points when reasonable analysis is countered with a YOLO bet of one’s entire portfolio.
  • If DD is really sound, some smart aleck will inevitably reply, “Sir, this is a Wendy’s.”
  • Tendies are profits. They could be 10-baggers (10x gains), but mostly reference pathetic ten-dollar profits as if they are massive gains. Same with declaring oneself a thousandaire. Tendies are also synonymous with chicken tenders, a staple childhood diet of today’s young investor.
  • Diamond Hands are compliments to extraordinarily successful investors who publish their plays and earn a legion of followers seeking the next big play.
  • Gay Bears is a pejorative for anyone shorting any position, especially popular stocks. Retards and Autists are epithetical salutations to the entire community.
  • Gain Porn / Loss Porn are video proof of people’s actual wins and losses. These posts are always highly regarded. I’ve seen stunning market swings well into 9-figures on individual 401k accounts.
  • People are constantly referencing their “wife’s boyfriend”, both as a cuck pile-on to Loss Porn, and as a personal admission they’re spending all their waking time in Robinhood and on Reddit while they neglect their responsibilities at work and home.
  • Robinhood and the general market are simply “the casino.”

“Papa Musk” has long been suspected of watching the community when he tweets WSB codewords. WSB loves when Elon antagonizes competitors and makes wild predictions. There are many pictures of Tesla owners with vanity plates referencing the community. Indeed, WSB pressed Tesla and Apple to all-time highs following 2020 splits.

WSB memes are some of the most remarkable pieces of entertainment media I’ve seen online. They’re incredibly nuanced. One has to appreciate the many layers of the market and the WSB inside culture to fully appreciate their brilliance. The best ones are high quality productions referencing pop culture films and anime.

The overall effect of thoughtful design and the WSB mob is my investment strategy shifted to something much more intuitive. In 2020, I had big wins with the AAPL split, the Tesla run, AMD and Starbucks. I justified these bets by market cap and volume, but I have to admit a sense of FOMO, like a craps player eager to get into the action with a hot shooter.

Then I made a terrible play buying Pfizer in anticipation of a vaccine. I followed another loss on CRSR and stayed out of the PLTR run. I relived difficult lesson from years past. Smart investors buy on the rumor and sell on the news.


E-Trade, Hollywood Park, and the MGM Grand Sports Book

In my 20s, like Redditors today, I dabbled in three other games of chance. In each one, I had spectacular early wins followed by crashes.

Hollywood Park

At a 4th of July catfish fry in Compton in 1998, I jumped at the chance to join my dear friend Nigel’s uncles to go bet on the ponies. They took me to Hollywood Park, the same track Charles Bukowski won and lost small fortunes. At their behest in the betting window, my $2 trifect hit for a $147 win. The winning rush took hold. I still enjoy the racetrack, but I’m sure I’ve given more back over time. I’ve certainly never bagged another trifecta.

Lesson: Lady luck is fleeting.

The MGM Sports Book

In 1999, my friend Javier and I paid $1000 for a full season of sports tips from a shady guy in New Jersey. We found him through the local AM sports talk station. Each week, we called Guido, he’d give us a hot sports tip, and one of us would go to the MGM in Las Vegas to place the bet.

We did quite well until our mutual friend Smokey absconded with a $750 in winning tickets. I moved my bets to offshore websites hosted in the Caribbean and lost a huge bet on Gozanga in the second half of some random game. I finally abandoned the experiment as US laws became more aggressive about online betting within the States.

Lesson: Tips are not dependable. Platforms are not stable.

E-Trade

I rode the rise and fall of the Dot Com boom-to-bust bubble with $3000 in an eTrade account. I spent hours studying business fundamentals, but I ended up making rash bets. In some cases, I lost money just because I couldn’t figure out how to set a stop.

Most importantly, I learned I’m paying retail prices without access to wholesale markets. I could see I’m subject to the whims of market movers, and Uncle Sam always took a rake.

Lesson: Learn the game. And know it’s rigged.


Institutional Crackdown is Inevitable

I worked at Charles Schwab for five years as a marketer in a high-growth enterprise professional services group. I am intimately familiar with institutional culture within the Financial Services sector. It’s a highly regulated industry, and those regulations are interpreted conservatively.

There is a reason banking and investing brands are so damn boring! Legal fine print accompanies every piece of marcom. Banks have to track all pieces. Given the fluid nature of the web, and slow adoption of innovative tech like blockchain, digital preservation is Draconian.

Financial empires are built on the principal of capital preservation, they’re highly motivated by risk mitigation, even over profit. They play a long never-ending game. And they’re right to do so. Economic stability and trust are bulwarks against the tide of social fads and personal greed.

GameStop feels like a power shift. I’m not so sure. Look how quickly Congress acted to build a fence around the Capitol insurrection in response to a mob. Why wouldn’t they do the same for Wall Street? The crash of 2008 taught us our political heroes believe select firms are too big to fail.

In the same fashion, Robinhood took the extraordinary measure of halting the purchase of new shares of GameStop. This is undoubtedly a complicated decision because hedge fund managers with fiduciary responsibilities had shorted the stock and were facing bottomless. Stop losses would’ve been triggered, and I imagine price impacted by supply and demand for stocks.

Then there is also the problem of green investors purchasing on margin, which is credit Robinhood may not be prepared to extend given the volume and volatility.

I have a major concerns with Robinhood’s infrastructure too. In one particular high volume transaction, I could not exit a position after Apple split because the app crashed. When it came back online, my account balance showed a temporary balance worth double. That incident, plus the lack of access to after hours trading, led to serious reservations. I parked cash during the entire month of September.

All of these are mere growing pains. Robinhood’s decision to halt trading on GME today had a disastrous effect on the stock’s value. It immediately plunged to the low $100s. Redditors are furious, they are abandoning the app in droves in search of more stable platforms. I suspect trust in the brand may be irreparably harmed.

The clash of web culture and financial institutions has been fun to watch. And in my case, profitable. However, I am staunchly Gen-X and highly suspicious of institutions hell bent on protecting themselves in a counter-intuitive way.

I expect opportunist politicians to proclaim protection of the proletariate while introducing legislation that protects institutions. Indeed, ambulance chasers are already pitching a Robinhood class-action suit, and the Reddit Army crashed the site.

We see the same “protective” walls in fields of math, biology, journalism, politics, travel and finance. I know one law of money is that it is attracted to more money. It’ll be interesting to see what becomes of all the players in this saga.


I had the good fortune of learning these lessons before my Robinhood experiment.

I foresaw the intersection of several trends. I understood the power of Robinhood and saber-rattling Redditors. I respect the pent up frustration of Millennials who are facing the terrible prospect of less earning potential than their parents. I watched the spike in e-commerce and online gaming during the pandemic. I saw limited supply for the Sony Playstation 5 console coupled with extremely high demand over the holidays. All of this led me to GameStop where analysts predicted trouble.

So I YOLO’d my portfolio on the kind of DD that makes WSB salivate. Profits are made on secrets and going against the flow.

In two separate tranches in late December and early January, I purchased options contracts to acquire 2000 shares of GameStop for $20 a share. With today’s spike, 2000 shares of GME hit $935,000 in value which would make me another Robinhood millionaire.

And yet, there is the most important lesson of all: It is very VERY difficult to accurately time the market. I sold my options contracts three weeks ago for a $1200 loss. I have nothing to show for it except the kind of opportunity loss porn WSB loves to punish.

My ability to see trends does not mean I can predict the future!

Feature image is The Cardsharps by Caravaggio (c. 1595) at the Kimball Art Museum in Fort Worth. Once owned by Cardinal del Monte, the image depicts an early version of poker. It’s part of the Kimball’s permanent collection, a must see when visiting DFW.

Categories
Business Culture

Online gaming shifts from casual to social

http://www.adweek.com/aw/content_display/news/digital/e3ie0341f942810261f7669b95d26e8d957

http://www.adweek.com/aw/content_display/news/digital/e3i0bdeb9f8495547e1c37f42ffd7962b58

Categories
Design

EpicGames.com: A Case Study in Good Web Design

http://www.epicgames.com/

This is for a game publisher, but note how they solve problems common to universal web design.

* The home page is the introduction for 95% of all inbound traffic, it routes people to a bevy of topical info.
* The site serves many audiences using “trailheads” on the home page so visitors can segment themselves to find they content they want.
* It makes use of a central marquis on the home page that displays embedded rich media, something we can scale toward.
* Global nav is succinct and prominently displayed at the top to ensure visibility for all user agents, browsers, mobile, etc.
* Information is displayed in proportion to it’s relevance to the broadest swath of users. The company obviously knows their audiences.
* Utility nav elements are downplayed, but easily accessible. Search is in a global header, links & legal birdseed are in the footer and RSS feeds are couched in topic headers.
* Common UX/UI prompts like rollovers are reserved for ancillary data that is assistive in nature. All primary data a visitors needs is brought to the forefront, they don’t need to hunt and peck for data. This enables visitors to more readily make a decision about what they’d like to consume.
* Note the redundancy in nav links like technology and community which serves distinct visitor browsing styles. This is common software UX/UI practice that works naturally in web design. Think about all the ways you can print a document…File-> Print, CTRL+P, click the printer icon, etc.
* Note the tech page content layout. Content is organized by topic, subtle use of color, text treatment and iconography assist with user consumption. http://www.epicgames.com/technology/